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Megalolopolis

A big part of reading reviews and coverage and discourse and whatever the fuck is squinting your eyes real tight and trying to divine what the actual motivation for writing something even is. There's been aggression of various kinds toward the movie from the jump, but there's some Dark River underneath the surface conversation. Even if "all" it ended up being was a hundred million dollar jobs program for a ton of weirdos on both sides of a camera, that's fine. Good, actually. It's plenty.

The Archenemy

These things come in seasons, I guess; they've been through a couple rounds of intense Warhammer 40k interest at Chez Gabriel. This most recent fever is almost certainly the result of Space Marine II, and as I said before, the game is so ardent in its manifestation of the brand and its lore that I think it could mint new fans just as well as repel them. But the borderline? The person who owns models, many of whom are gray, or still lie flensed on their sprues? Those who are down to clown, but haven't prioritized the hobby recently? Their minds will be terraformed by this game. Those people are well and truly fucked.

40k Key Learnings

The boys and I decided to try and learn how to play 40K 10th edition. There’s a lot to learn and I figured we’d start with the basics. In order to learn the core rules we avoided playing with objective markers we decided to keep it simple and just try to kill each other's army in a straight up fight. Jerry, Kiko and Eric came over yesterday to play some 40k and teach us the rules. What they told us is that the game is not really balanced for the way we were playing and actually needed the objectives to work. This made sense because I have to say it was damn near impossible to beat Noah’s Death Guard army in a fist fight. 

 

 

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