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God Tier

No Man's Sky is one of those personality test type games. I keep reading articles about how No Man's Sky wasn't the game they expected, but I never knew what to expect from it because it's not like there was a ton of information. I mean, on purpose, obviously. You can't map a game about exploration before people have a chance to get in there. My best moment so far was walking into a mystical-ass cave and melting down with my mining laser what must have been, like, five tons of fucking gold.

Metafiction

In the manner of an extended Goku montage, I need to build my writing strength so that I am prepared for the challenges ahead, which may or may not revolve around engaging in literary battles with alien lords or devil gods. That's what I'm hoping. Optimally I'll be able to stand in an open plain, gaze beyond the sky, and exhort them to face me.

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Gen Confessional, Part Three

I'm getting a lot of invigorated texts from Mike Krahulik, who, having stolen my birthright, is now delighting himself in halls reserved for heroes. He is currently marveling at its vasty size and at its alien ways. We go to a very specific convention now, a single convention that spans time and space, and whose apertures open and close according to an ancient calendar. There is a lot we don't know about your Gens and/or Cons.

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Confidential To Gabriel

It may be true that I did not explicitly mention any of the crucial data that would have created an informed comic strip BUT so much of communication is about the negative space and I'd think that as an artist or whatever you would understand that. Absence is presence. I heard that somewhere, and I knew it would annoy you.

Gen Confessional, Part One

There's a few conventions I've been meaning to get to; I think I've said I was going to MAGFest a few times. I will someday. People seem to bloom when they talk about it, and I'd like to get some of that. But for years and years, Gen Con essentially defined what a convention was even though I'd never been to it and had no real way of learning about it, because it was just a picture I'd seen in a magazine. It wasn't simply an exemplar of the form, it was the entirety of the concept, moated between two deep parentheses.

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Thornwatch at Gen Con!

I will be attending my very first Gen Con next week! I will be heading over there with the crew from Lone Shark games to talk about Thornwatch. We are coming up on the end of the design phase of this thing and it feels pretty great. We just recently had a meeting to discuss the size,shape and contents of the box. It felt like a huge milestone for me considering how many years I’ve been working on this game. I recently discovered the original notebook I used to design what I was calling Card Warriorz back then. I thought it might be interesting to share some of the earliest stuff I put down on paper.

A Study in Saffron

I’ve spent the last couple of weekends wandering around my neighborhood with my phone out, collecting Pokemon. It’s seemed a popular past-time and a pleasant one. My usually quiet, keep-to-yourself suburban community has become a swarm of teens, adults and families buzzing around downtown Redmond, sharing smiles and hunting tips. And while I’ve spent the whole of this past week or so wearing some kind of yellow shirt (I’m a Hufflepuff, I have a lot of yellow), I found wearing the sample of our Yellow Team tee to be a neon call for pleasant conversation and fun banter.