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Comic Jumper

By Gabe – September 29, 2010

Comic Jumper is a new game coming out from the guys at Twisted Pixel. We had a chance to play it before PAX and I really liked the concept of a character who jumps into different comic book genres. Each time he lands in a new comic, the style of the artwork changes and it’s done really well.

Understanding

By Tycho – September 29, 2010

Integrating another human being's unique biology into the office has been a unique proposition. Scott claims that before moving north, nobody's ever even mentioned his talkative ass, but his friend and cohort Kris Straub just left the country for an entire month - presumably to get oxygen.

Ex Precipicio

By Tycho – September 29, 2010

Maybe?  I don't know really know any Latin.  Would that mean I was out of Precipice?  Because that shit ain't true.  In fact, I've just posted another entry.

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The Move

By Gabe – September 22, 2010

So I am home sick today and that’s why the strip looks a little strange. I was trying to figure out a way to draw the comic from home what with all my stuff being at the office. I remembered that I had downloaded the Sketchbook Pro app on my iPad. So today’s comic was drawn entirely with my pointer finger. Kiko was kind enough to drop my finger paintings into the panels and add the text for me. I’m hoping that another day of rest and playing Birth By Sleep will make me feel better.

The Fashion Imperative

By Tycho – September 22, 2010

My son and I don't play very many games together. Well, we don't play many videogames; I don't think we've stopped living a kind of game since he was old enough to speak. The only videogame we have played with any regularity is Spreng Und Abriss, and if you click through there to the video you will understand exactly why.  He played Angry Birds at a friend's house, and now plays what he calls "Angry Birds RL," which apparently means Real Life, because it is essentially a game where he stacks things up and then hurls his entire body at them, resulting in injury. I don't know if the injuries are required exactly, but they do seem to accompany every round, so who knows.

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Precipice

By Tycho – September 21, 2010

I should probably be pushing this more forcefully, but that's not really in my make up.  Precipice!  There's more of it.  

Mine All Mine, Part Two

By Tycho – September 20, 2010

Mine All Mine moves into Phase Two, depicting the savage and repeated "key learnings" this game heaps on you with a quickness. Minecraft is possessed of so many truths, both inherent and user-defined, that people engage with it in very personal ways. Occasionally, engaging with it means being murdered in the dark.

Mine All Mine, Part One

By Tycho – September 17, 2010

I've been out of the office all week, as some variety of Streptococcus has colonized my wife. I've had to parent full time for three days, just three fucking days, and already I know why housewives once turned to Laudanum.

Dotage

By Tycho – September 15, 2010

Because we tend to come around for the high point of Halo's arc - in when a new game has been released, all but out before the first map pack hits - our core skills only tick up marginally from game to game, barely abreast of their inevitable atrophy. People who play Halo specifically, people who play Halo because it is Halo and not because it is a videogame, eat us alive.

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Castle Ravenloft

By Gabe – September 14, 2010

I have had the opportunity to play the new Castle Ravenloft board game a handful of times now and I’m very impressed. We brought it over to a friends house the other night and played it with someone who had never even touched a D20 before. She listened to us discuss all the ways that it was similar to D&D 4e and then asked why we would play this board game instead of just playing normal Dungeons and Dragons. I thought that was a really good question and coming up with an answer made me realise why I like the game so much.

The Policy

By Tycho – September 13, 2010

This is essentially how I feel about Halo. I can probably count on one hand the number of discrete rounds I've played alone. It would be like eating a pizza alone. I've done that, too; not much there to be proud of.

The Eighth Attraction

By Tycho – September 10, 2010

Spider-Man: Shattered Dimensions knows what it is, and doesn't try to convince you otherwise: it's fanservice, served neat in a highball glass. The contextual jumping can feell raw, the camera sometimes makes poor life choices, and the year 2099 is so dense with stimuli that a person from 2010 can hardly make sense of it. It's also genuinely funny, not every now and then but often, which is a rare thing. Is it perfect? No. Does it have Spider-Man in it? Yes. Four times! That's way more than most games.