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The Deluge

By Tycho – October 13, 2008

Looking over the month's releases is an act that contains within it a densely-packed cluster of nightmare seeds. If you are willing to project forward even just to the Fourth of November, a not unreasonable assertion, the terror is only magnified further. Assuming you are agnostic in your platform ownership, the grisly scene is further amplified.  The particulars of this hellish, custom dreamscape largely depend on what you're into.

The Great Divide

By Tycho – October 10, 2008

Review guides that arrive with a pre-release game aren't terribly uncommon. There's no guarantee who will end up with the packet at most places, and there's an attempt on the part of the publisher to inoculate itself from worst-case scenarios by including a picture of the game controller with every function mapped to it. They want to make sure the reviewer picks up the right thing, and doesn't attempt to play their game with a stapler or a snowglobe.

Fallout 3 comic

By Gabe – October 9, 2008

I just wanted to make a quick post and let you all know that our Fallout 3 comic wrapped up yesterday. You can now head over to the official site and read the entire storyline.

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Strange Attractors 2

By Gabe – October 6, 2008

This year at PAX we featured a hand full of really awesome independent games and we called it the PAX 10. We received a ton of entries and whittling them down to 10 was not an easy task. It was however a very fun task as it involved getting a bunch of our industry friends together in one room and playing games all day. We had a system set up so that you would "check out" a game, play it and then fill out a form that asked you to score it based on all kinds of different criteria. I played a lot of games that day obviously but one of my favorites was a game called Strange Attractors 2. It's hard to explain why it's so fun. Imagine a pinball table with a metal ball and you can manipulate the gravity of the various bumpers on the table to either attract or repel the ball. Even that's not a very good explanation. 

Behold!

By Tycho – October 6, 2008

We managed to get a LittleBigPlanet key, without the use of divination I might add, which is expressly forbidden in Deuteronomy 18:9-11. I should be clear: when I say that "we" managed to get a key, what I mean to say is that "Gabriel" got a key, which he clutched close like an evil ring, and then scuttled home to install.

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two things

By Gabe – October 3, 2008

The demand for a print of Wednesday's comic minus the text was so great that we really had no choice but to deliver. You can find it right here.

This Is Why They Hate Us

By Tycho – October 3, 2008

In my mind, when you open a casket of Gamer Grub, a single white larva the size of a football throbs inside. Because they are purchased in these little silos, I assumed it was a beverage at first, which made the prospect of their Racing Wasabi flavor (Wasabi Soy Almonds and Peanuts, Wasabi Peas, Honey Mustard Sesame Sticks, etc.) a truly horrifying concept. But, no. They're just snacks, sprayed with supplements, and then foisted on an utterly disinterested populace. The press release suggests that the product is "Designed for hungry gamers who want to continue playing games while consuming snacks," something I could probably puzzle out on my own.

Cool Stuff

By Gabe – October 1, 2008

People sometimes give me really awesome stuff at PAX. I get stuffed animals, sculptures,poems,pins and all kinds of other cool stuff. One of the coolest things I received at this years show was an incredible pixel art painting of Kid Icarus from a reader named Woody. I was so impressed with the workmanship that I immediately commissioned a PAC-Man piece from the artist. Well it's been about a month and I just got a picture of the finished painting this morning.

A Trick Of Retrospective

By Tycho – October 1, 2008

In the steel womb of our sunken laboratory, we have discovered an odd principle. You're welcome to try it for yourself. Of course, this assumes that you are old enough to become young. If you are only twelve when you begin playing Mega Man 9, please be sure that someone is there to care for the resultant fetus.

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The Origin Of The CD-Keys, Part Three

By Tycho – September 29, 2008

Daniel James has a presence which extends somewhat beyond the borders of his person, so that when you meet him it seems like you are having a Very Real Experience.  As a game designer and a CEO (in that order), his company Three Rings is known for putting out incredibly quirky shit.  I asked him to write a piece because I knew it would be interesting, but also because (as the purveyor of several digital worlds) he's in a unique position to discuss it. - (CW)TB

The Origin Of The CD-Keys, Part Two

By Tycho – September 26, 2008

I used to see Chris Remo at virtually every industry event I attended - this was back when I attended industry events.  He was always in the same spot:  camped out low against some wall, laptop open, the perpetual newsman.  I know that the intersection of DRM and the PC gaming community is a nexus of interest to him, and I wanted to offer up a space to collect his thoughts. - (CW)TB

The Origin Of The CD-Keys, Part One

By Tycho – September 24, 2008

With his wavy locks and hard-ass goatee, Brian Crecente brings a venturesome, tremendously Zorro quality to games journalism.  As Managing Editor of Kotaku, our paths tend to cross alot.  He's good people, and I was curious what he'd have to say on this week's topic.  Turns out he's kind of a poet.  - (CW)TB  

Moichandise

By Tycho – September 22, 2008

We just did a huge restock, so a lot of stuff is ready to go.  In particular, these things may intrigue slash delight you: