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The Proximity Of Devils And Details

By Tycho – March 26, 2004

Many of you have probably already obtained a copy of Splinter Cell: Pandora Tomorrow, in fact, you might have even locked up your console with its overlooked game browser crash bug! Creating games and then using invites to fill them up can skirt you around the issue, but it's a shame that a game that shows so much polish in other respects runs aground on something so fundamental. How did it happen? Well, that's something we've thought about.

Twisp and Catsby

By Tycho – March 25, 2004

Humans apparently like the crisp combination of imp and businesscat, here are the wallpapers you have asked for. I think that we would rather enjoy making some sort of surreal adventure for these two.

SC:PT

By Gabe – March 25, 2004

Page 5 of our Splinter Cell: Pandora Tomorrow comic book is online (Click on downloads). I do hope you enjoy it, now things are really starting to get intersting.

PAX!

By Gabe – March 24, 2004

We will be at Sakuracon again this year. It's at the Seattle Airport Hilton and Conference Center and Marriott Hotel April 23rd to April 25th. You can get all the details at the website if you're interested. We are gonna have two brand new posters available for purchase at Sakuracon. Here's a peek at the posters.

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World Of Warcraft Post

By Tycho – March 24, 2004

The most recent post took precedence, but the WoW information I promised you did get posted - it just got posted a lot later than I intended to.

The Adventures Of Twisp And Catsby

By Tycho – March 24, 2004

We had hit up the View Askew site - partially because Kevin Smith is our lord and savior, but also because we were curious to see what information there was about the film Jersey Girl. The movie in question apparently wasn't made for critics, which struck us as a rock-solid strategem. This culminated in the direct application of that principle to our own work, which produced something very much like what we would have done anyway. It may be impolite, but the weight of a perfect stranger's sour opinion on our work is approximately nothing.

WoW

By Tycho – March 23, 2004

Every event today conspired against my writing this, except the one thing I wanted to do, which is play World of Warcraft. My knowledge of the game world and its systems is not in any way encyclopedic - I was not in the Alpha, for example, so my character only has the experience and abilities I have been able to accrue since Friday's beta announcement. However, it stands to reason that I might know some things that would interest you.

Apologies

By Tycho – March 22, 2004

I had every intention of continuing the World of Warcraft discussion, particularly what makes it humane in comparison to other genre entries. Then, I had to answer 1345 e-mails. Now all I want to do is kill.

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Herbs And Spices

By Tycho – March 22, 2004

If this is World of Warcraft in its beta form, then we would do well to fear the hybrid super heroin they will ultimately unleash. My propensity for "crafting," if indeed that is an accurate term to describe clicking a button until some imaginary quantity is created, is well known - and this was before I was scanning the countryside in the style of Aragorn, selecting roots of a curative nature and making potions of various kinds while Gabriel was savagely mistreated by bears.

Unreal Championship 2

By Tycho – March 19, 2004

Gabriel gave me the impression that you might like to hear more news here from time to time, and something came up that fits the bill.

Casshern

By Tycho – March 19, 2004

Quit whatever you're doing, it's not important. Maybe you're performing a surgery. Put the scalpel down. Maybe you're holding a runaway car back from rolling over a carriage which contains an infant. There's no baby shortage, and even if there were, they're apparently a lot of fun to make. Run over the roof of the car, go home, and open up a browser.

That Ancient Rivalry

By Tycho – March 19, 2004

Penny Arcade reader Adam Fernandes was able to attend the Splinter Cell LA vs. New York event I mentioned a little while ago, and since it's germane to what we're talking about I decided to post it:

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PA Presents!

By Gabe – March 19, 2004

Today is a big day for our Penny Arcade Presents projects. Here's what's new today:

Hmm

By Tycho – March 19, 2004

I thought for sure I had uploaded everything last night, but when I woke up this morning the server was under heavy load and wasn't displaying them. Either that or I dreamed I uploaded them, in which case... Wow. That's a boring fucking dream.

Green Blackboards (And Other Anomalies)

By Tycho – March 19, 2004

I'll go into it with much more specificity at a later date - maybe Monday - but Unreal Tournament 2004 is a great game and an almost ridiculous value. It's only flaw isn't in code - it's in the human beings that feel like they have a license to say whatever they want because they bought the copy that includes a headset.

Pandora Tomorrow PC Demo

By Tycho – March 17, 2004

What's more, it looks like they're giving away the Train level, for God's sake. The Train level really defines what this game is trying to get at as far as I'm concerned, I'd never give it away. Maybe that's just me.