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PAX 10 Submissions Open

By Tycho – April 29, 2010

If you are rocking it in an indie style, and what you are doing is truly badical, we want very much to hear from you.  Every year we offer up free floorspace for ten developers, and there's no reason your game can't be in there. 

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A Boy Must Learn, Part One

By Tycho – April 26, 2010

While we were at PAX East, a time which is at once incomprehensibly ancient and yet concurrent with the now, we suggested to attendees that we would set ourselves to the task of creating more Lookouts. It wasn't pure fiction, because I wanted it to be true. Does that count?

Ja, Das Ist Der PATV Einschluss

By Tycho – April 23, 2010

We'll have something set up soon that will automatically update you when this happens, but for now, we have a channel called PATV and there is a new episode of The 4th Panel based (partially) on the comic entitled "Purgatory."  

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Games are art

By Gabe – April 21, 2010

I get mail every day asking us to weigh in on this Roger Ebert thing. It's really not worth getting worked up about in my opinion. Of course video games are art. They are nothing but art. They are art piled on top of more art.

Again With The Art Stuff

By Tycho – April 21, 2010

There are many, many replies to Roger Ebert's reeking ejaculate, from measured Judo-inspired reversals of momentum to primal shrieks which communicate rage in a harrowing, proto-linguistic state.  Thatgamecompany's Kellee Santiago chose to respond to him, which gave the whole thing a kind of symmetry, seeing as it was her TED speech that drove that wretched, ancient warlock into his original spasm.

Machinations

By Tycho – April 19, 2010

The story in the new Splinter Cell is of the International Intrigue variety, and by the time events have reached their culmination, every serpentine bend of the quintuple cross has been revealed. It's very much a genre, with its own peculiar texture, and Conviction scrupulously charts a more personal course through those events - but there's still plenty of New World Order Shadow Conspiracy boogita-boogita to go around.

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They Are Genuinely Interested

By Tycho – April 16, 2010

Splinter Cell: Conviction has virtues, and we may even get around to discussing them, but "incessant guard dialogue" is not among them. These people never shut their Goddamned mouths. Ever. Until you shoot them. The new game's emphasis on brutal murder has been decried in some corners, but players will appreciate the ability shut four of these douchebags up simultaneously.

PA Scholarship

By Gabe – April 14, 2010

I'm happy to announce that the application for the 2010 Penny Arcade Scholarship is now online. Every year we here at PA give away $10,000 to a student that we think will have a positive impact on the game industry. You can get all the details as well as check out some previous winners on the new PA Scholarship site.

Purgatory

By Tycho – April 14, 2010

I don't think I'll ever get back to Final Fantasy, now. Typically when I crush a game between my molars, making it a vessel for my rage, I eventually come to believe I have not served you to the utmost. It becomes something akin to exposure therapy, where placing myself close proximity to the hated thing results in a kind of psychological inoculation. Shortly thereafter, I tend to identify with my tormentor, "discovering" or manufacturing a series of "hidden virtues" which were previously "unvisible."

The Ides Of Harsh

By Tycho – April 12, 2010

I've been asked before why we haven't "weighed in" on the Infinity Ward/Activision lawsuit, and the main reason (I would say) is that it is exceedingly difficult to tell what is true.