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Burnout Paradise, Addendum

By Tycho – December 17, 2007

Two things:  first, I forgot to mention one of the game's coolest features.  When you wreck another person, their camera snaps a shot of them.  And it's exactly the shot you would expect!  The best ones I saw were from a guy who had a friend over, which showed him clearly frustrated and his cohort cackling with joy.  It really added a lot to a game I was already really enjoying.

Also, in a radical reversal - like you might see in a wrestling match - the Playstation 3 version is clearly the better of the two.  Clearly.  People can talk about the contrast of the comparative images all night, if they would like, slight texture differences and so forth.  Both look excellent.  The 360 version quite simply doesn't have it in the performance department.  It runs, and well, but once you've played it on the PS3 you start to notice performance dips and lost frames that used to just fade into the background.  Also, this is the rare case where the 360's consistent UI is actually a hindrance to a cohesive experience:  PS3 owners pull up an entirely in-game menu to select friends to play with.  360 owners get the same experience up until the end, when you leave the game UI altogether while this huge blade thing sweeps in and obscures the game.  Typically, joining and invites occur outside the actual game experience.  It's only jarring here because the distinction between single player and multiplayer is so liquid.  Still, I thought it was interesting, particularly if that becomes a trend. 

(CW)TB
 

The Guitar Hero Thing

By Tycho – December 17, 2007

It started with the rumor that a patch was en route for Rock Band on the PS3, one that would accomplish the unthinkable: support for its rival's guitar controller. We've been using Guitar Hero controllers on the 360 version for awhile, completely out of necessity, and if that path had been barred to us we might not have been able to play at all.

Tachyons, My Constant Foe

By Tycho – December 14, 2007

After Gods & Heroes was scrapped, developer Perpetual Entertainment was sued by their PR company. People are being sued all the time, and we should know, but in this case they were being sued for really interesting things: namely, a kind of "bounty" on initial sales based on their tireless promotion of the title. Is that common in these arrangements? I don't think most people consider that role especially powerful, but companies don't write in clauses like that for no reason. The articles you see on news sites are written by people you know, but the content, timing, and (if they can swing it) tone of those articles is typically part of a fairly scientific structure cooked up by PR. They contextualize the demos in their entirety, negotiate access, and stud their speech with tactical phrases they hope will find their way into the final piece.

The Dinner

By Tycho – December 12, 2007


As the official cheerleader for Child's Play, it is my absolute pleasure to submit the following:  in addition to the 600,000 dollars already in place through the lists, independent events, and direct donations, last night's gala hauled in just over $225,000. 

During an unbelievable Bungie auction - a USNC issue ordnance bag that contained literally every piece of Halo 3 merchandise ever created - Frankie O'Connor approached the stage to sweeten the deal, offering the high bidder the coveted Recon Armor in addition.  Valve approached the stage during their own item, appending the coveted Weighted Companion Cube and a tour of the office.  These things happened dynamically, part of no official plan.  And the throng responded - fiscally.  Offers to bid on my pants were politely declined.

The first three years that Child's Play was in operation, I was constantly surprised at the immense volume of the community's generosity.  I must say that now, four years on, I am no longer surprised.  That you can generate million dollars in just a couple months - on an annual basis - is now, to me, quite ordinary.  You are incredible, and changing the world is easy for you.  I should have understood that from the start.

(CW)TB
 

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Pseudonyms

By Tycho – December 12, 2007

Between the two of us, my cohort and I amount to a single semi-functional entity. Like deep-sea worms and thermophilic bacteria, we provide each other with... I'm not sure exactly. Maybe it's not like worms.  I don't know. 

The Large Version

By Tycho – December 10, 2007

If you would like to increase the size of your JPEG, click here.

(CW)TB

In The Service of The Queen, Part Two

By Tycho – December 10, 2007

Page Two of "In The Service Of The Queen" will be available shortly, as he's taking the process very seriously. Writing ridiculous poems used to be something I did with much more frequency, though it still happens occasionally.  I did, at one point, seize the entire site to host a comic musical about TRON. The urge just rears up sometimes, swiping at the air with its claws, and I must feed it tender, rhyming couplets to bed it back down.

Pokemon

By Gabe – December 7, 2007


This is just a reminder that Tuesday's Pokemon meeting has been moved up to Monday the 10th, because of the Child's Play dinner. We're still meeting same time as usual at the Comic stop we're just doing it a day early.

-Gabe out

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In The Service of The Queen

By Tycho – December 7, 2007

Readers warned us that if we tarried much longer, we'd have gone an entire year without a Twisp and Catsby comic. In the face of this terrifying revelation, there was little we could do but begin a two-part Twisp and Catsby storybook detailing a secret diplomatic mission. We always meant to make a full book of this story, and I guess we could still do that if people really liked it. The first print we did was essentially a single page of it - but, as you will see - there are more pages.  A high-resolution version of the strip can be found here.

Gone!

By Gabe – December 5, 2007

Well I called it. The Hoddie is sold out. We'll get more in stock as soon as possible but probably not in time for Christmas. Glad you liked it.

-Gabe out

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Child's Play

By Gabe – December 5, 2007


I've got some quick Child's Play updates for you.

- It's only the 5th of December and we've already topped half a million dollars in donations. That's just fucking amazing.

- We've only got about fifty seats left for the charity dinner and auction next week. If you want to go I 'd get your tickets as soon as possible.

-The auction for two tickets to the dinner and seats with Wil Wheaton is back up. The original winner talked to his wife after winning and found out they couldn't make it. He asked us to keep the money and put the tickets back up on eBay. So that's what we did. Once again, the winning bidder will get two tickets to the dinner and seats with Wil. The table will also host some Bungie peeps as well as our very own Robert Khoo.

- Ensemble studios has donated a bunch of gorgeous Halo Wars artwork to us for the auction. They've also got a pretty incredible auction up on eBay right now.

-Gabe out

Interesting Choice Of Words

By Tycho – December 5, 2007

In a conference call earlier this week about the Activision/Blizzard/Merger/thing, Activision CEO Robert Kotick dropped the quote from the first panel of the strip completely without irony. No doubt a phrase like that is "hot talk" for the financial set, but when they're speaking within earshot of the community, they might want to be more choosy.

Thanks

By Gabe – December 3, 2007

I know today's comic is a strange one. It's not especially funny but the image of a pink DS in my Grandma's house was a potent one. Kara and I had just spent the better part of an hour talking with my grandparents about everything from how they met to what my Grandpa was thinking on VE day, being stationed in the Philippines. "Well, we're half done." is what he told me. He was telling me a story about being on night watch on a boat out in the Pacific. He was patrolling his side of the ship when a massive wave broke over the side and knocked him off his feet. He was nearly washed overboard but managed to grab onto a stanchion at the last minute. I kept asking questions and heard a few more incredible stories. I started to feel sort of ridiculous. What must our generation look like to them? I couldn't help but think about how different we are and that's when I noticed the DS. My Grandma told me she likes Card House games. It was a special moment for me and I'm proud that we captured it in a comic.

I know that I promised you all an interview with my Grandpa a couple years back. I showed him a WWII game and then talked with him about hisexperiences and what he thought of kids playing these kinds of games. I've still got the entire thing on a cassette tape and I'm honestly ashamed that I haven't transcribed it yet. It's my goal for this week.

Tycho talked about the different reasons people play games in his post and I thought it was pretty interesting. It's a conversation we've had before and I think it's something a lot of gamers probably don't think about. I remember it came up while we were both playing Metroid Prime: Corruption. I was talking to him about how I was getting frustrated because some of the boss battles were really giving me a hard time. I realised I don't play games for the challenge. I don't need or want to be punished by a game for making mistakes. I play games for what Ron Gilbert calls "new art". I play to see the next level or cool animation. I don't play games to beat them I play games to see them. Coming to that realisation was actually sort of important for me.

-Gabe out

Old School

By Tycho – December 3, 2007

Both our holiday visits had a number of moments like this one.