I think there might be something to Doom Eternal's Battlemode; I'd like to spend more time finding that out. It's got deathmatch dynamics, pace, and terror, but with weird asymmetries that it seems like wouldn't even work on paper but actually feel kinda right. The ideas are much bigger than some Ritually Appended PvP (details to follow) exercise. Somebody loved this and it's easy to tell.
