Lidija sent them over to me, and now I reveal them with a dramatic flourish!

Lidija sent them over to me, and now I reveal them with a dramatic flourish!
The only game by Tetsuya Mizuguchi I haven't played is Tetris Effect. Miz, as he is sometimes called, possibly, I think I read that somewhere, was behind games like Space Channel 5, Rez, Luminez, and Child of Eden so he sits at a nexus of gaming that's always been a fixture for me - where music and gameplay are muddled with ice, lime, and a few sprigs of fresh mint.
I reconfigured the basement to be more conducive to Virtual Reality, and it has seen a spike in usage, but it never really went away. My house is a place other children go to explore these realms and has been since before the advent of retail VR. Gabe generally can't access them because his frail, rodent body revolts against the sensory input in what you might describe as "a vomit way." Every now and then, though, games his that either don't create this effect or are so good he endures it. Beat Saber's legendary rhythm gameplay has already developed a constituency among PC players, and it's now been deposited on PSVR where Gabe can get to it. The hooks are in deep.
(Here's the comic. I'll talk about it later.)
As of last Sunday, Penny Arcade has been going for 20 years. I can honestly say that right now in 2018, I have never been more proud of the work we’re doing. To help celebrate, our designers have cooked up a selection of awesome anniversary merchandise!
I was in the beta for Battlefield 1942, back in what must have been 2002. The key to open your parachute was bound to 9 for some reason, which I thought was kinda funny. I was a dedicated fan of the franchise for years, and when we left Desert Combat for Battlefield 2 I think that when I was at my most ardent - ready squads, and novel chain of command concepts really made us feel like part of a whole.
I like Fallout a lot, and I have for a long time; I also have a pretty robust history of bouncing hard off the genre I conceptualize as "Steam Survival Darlings." It's pretty clear that this isn't meant to be "the next fallout game" in anything but the most literal sense, i.e. it's not Fallout 5, no matter how hard you might want that to be the case. You will be incredibly unhappy trying to map that desire over Fallout 76 - so unhappy, in fact, that it might just not be for you.
I got an iPad Pro back in April of this year after learning that there was an iOS version of Clip Studio. Since this is the program I do all my work in these days, I was curious if an iPad could function as my travel device. After drawing on it for about a week I loved it. I didn’t just decide to use it when I travel. I started using the iPad exclusively for all my drawing.
In truth, it's Gabriel the Younger who plays more Fortnite than Elliot - but Gabriel Prime would never have deployed this kind of poetry, so it was vital that I take the fore.
Gwob was talking about Adventure Mode before, and how savory it is, and how it's mostly new to us because a substantial amount of our Diablo 3 play was back when it still had a cash store. I have a real challenge with games of the "loot-'em-up" variety, and it's whenever I get to "the desert level." It has an almost total ability to sunder my momentum, even for a game I'm nuts about. Whenever they make me start trudgin' through some kinda Goddamn dunes or some shit I'm audi. I'm not proud of it or something, this is just what happens. I think it might be genetic.
I’ve dipped my toe into Diablo III many times over the years. I am not much of a PC gamer but when it hit consoles I put a decent amount of time into it. I just picked it up again on the Switch and tried playing a seasonal character in adventure mode which is something I’d never tried before. In past versions of the game you had to beat the entire story to unlock adventure Mode, but the Switch version allows you to jump right into it. I’ve probably started the Diablo III campaign a hundred times, but never gotten all the way to the end. I like the game on the Switch but honestly wasn’t looking forward to grinding through all the same quests I’ve already seen a million times. Enter adventure Mode!
I don't know if it kept me up all night or anything, but I did spend some time, maybe a… day, considering some fairly heady - and footy - topics. I feel like the next step is to ask my friends who are furs. Indeed, I shoulda fuckin' started there. Call it a hunch, but my guess is that this is a question their people have already answered a million years ago.
Tycho and I are doing an AMA over on r/Boardgames. Come ask us about 20 years of Penny Arcade, PAX, Thornwatch, Child's Play or just say hi.
Gabe and Kara "Carry" Krahulik checked out some World of Warcraft Classic, and found more or less what you would expect, except for whatever you might have forgotten about it. One of the more fascinating things about WoW to me has always been the fact that its UI mods, virtually from the start, flirted with game design - and many, ultimately, became canonized. Some were excommunicated, as I recall. It was just a lot of power to extend the user in a space that was, ultimately, about dripping them back their own time.
Seeing as we’ve done three comics in a row about RDR2, it should come as no surprise that I am hooked on this game. Kara is playing it as well and while she is banging out story missions I can’t stop hunting and fishing.