There is already a surprisingly elaborate browser game for Deadliest Catch, a television program where men risk their lives trying to outsmart crabs. The show has no right being as entertaining as it is, and the more we thought about an retail game based on it the more enthusiastic we became. This is true, and I wish we had recorded the conversation: all strip progress halted for forty-five minutes while we indulged in the creation of co-operative, asymmetrically competitive structures that would support the theme. The hook is very similar to Iron Dukes actually, the only distinction being that the treasure one hauls up is not gold, but is instead a prison full of delicious animals.
